The features of this port are that everything has been ported to the iphone (including networking and editing - though there is no practical interface to use it) and that all the content of the desktop version (Cube 'final' of August 2005) is available.
The objective of this little project are:
Gave a brief demo at local Mac developer meeting this evening.
Cube is open source, and while the engine could be used in a paying game, all the content is with different licenses and is care of members of the Cube community. The idea of making people pay for this port was never considered, and I certainly don't want to detract from or disgruntle fellow members of the Cube community either. I do admit to considering putting a donate button on this web page - but that is against the spirit too. (I'VE GOT ENOUGH FAN MAIL ABOUT IT BEING FREE - THANK YOU…)
Hopefully v1.5 will make people happier. It's a big change, and some people will complain about change, but we believe the new controls are easier - plus we now provide strafe and backward movement, more consistent weapon changing, and an easier to use menu.
v1.5 provides a new menu 'sound..' off the main menu, alternatively you can use the /soundvol, or /musicvol commands.
This is a port and so the objective is to preserve the original Cube gameplay and content as much as possible.