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        <title>fernLightning iphone:cube</title>
        <description></description>
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       <dc:date>2010-09-03T00:36:05-07:00</dc:date>
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        <dc:date>2009-04-23T14:15:31-07:00</dc:date>
        <title>Multiplayer</title>
        <link>http://www.fernlightning.com/doku.php?id=iphone:cube:multiplayer&amp;rev=1240521331&amp;do=diff</link>
        <description>Download the source code of desktop Cube from &lt;http://sourceforge.net/project/showfiles.php?group_id=91993&gt;

Compile the source code - using the provided binary will not work!!

Run a server (see normal Cube documentation) - if it says “server not responding to ping” you can either adjust your firewall settings or just use the /connect command below to play on you lan.</description>
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        <dc:date>2009-07-21T15:04:04-07:00</dc:date>
        <title>Cube Source Code</title>
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        <description>The Cube Port is based on the content and code available from Cube “Final” (August 2005) at &lt;http://sourceforge.net/project/showfiles.php?group_id=91993&gt;

Download [iphone Cube source v1.6 - 300Kb] Note: This only includes the source code 

The code is provided as-is with no warranty.</description>
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        <dc:date>2009-08-11T17:05:40-07:00</dc:date>
        <title>Cube</title>
        <link>http://www.fernlightning.com/doku.php?id=iphone:cube:start&amp;rev=1250035540&amp;do=diff</link>
        <description>for free!  9th Aug'09, v1.7.1 now available on the AppStore.

multiplayer: “different protocol”, no servers

I'm one of the part-time developers of the Sauerbraten (Cube 2) fps, and while I sorely wanted to port Sauerbraten, I've decided to compromise and instead port the original Cube.</description>
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